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Technical 3D Artist – Real‑time Architectural Visualization

BLUE · Amman

Mid 🇬🇧 English
3ds Max AutoCAD Revit Maya Blender Unreal Engine Unity Datasmith Shader development UV mapping Polycount optimization

Job description

About the role

As a Technical 3D Artist you will bridge creative and engineering teams to produce high‑quality, optimized 3D assets for real‑time applications such as architectural visualisation, VR/AR and simulations. You will develop tools, streamline pipelines and ensure seamless performance across platforms while meeting visual standards.

Key responsibilities

  • Create high‑quality 3D models for architectural visualisations, immersive environments, or interactive experiences, ensuring accuracy and visual appeal.
  • Optimize 3D assets for performance without compromising quality, focusing on polycount, UV mapping and texture efficiency.
  • Develop realistic materials and shaders aligned with lighting setups and visual fidelity standards.
  • Assemble modular environments using a component‑based approach to support flexible design iterations and scalable world‑building.
  • Manage the full pipeline from 3ds Max to Unreal Engine via Datasmith, ensuring clean imports, proper asset structuring and optimized scene integration.

Required profile

  • Bachelor’s degree or equivalent in Computer Science, Graphic Design, Game Design, Architecture, Animation, Interior Design or a related field.
  • Minimum 3 years experience in real‑time 3D art, technical art or pipeline development.
  • Strong problem‑solving abilities with a proven track record of diagnosing and resolving pipeline and integration issues.
  • Excellent communication and collaboration skills, able to work in fast‑paced, deadline‑driven environments.

Required skills

  • 3ds Max, AutoCAD, Revit, Maya, Blender
  • Unreal Engine or Unity, including Datasmith workflow
  • Shader development, PBR material workflows, UV mapping, LOD creation, polycount optimisation
  • Asset optimisation for real‑time engines

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Published 2 months ago

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